// zhangkang.c

inherit NPC;

void create()
{
        set_name("张康", ({ "zhang kang", "zhang" }));
        set("gender", "男性");
        set("age", 25);
        set("per", 20);
        set("long", "这是个老实巴交的汉子，是张朝唐的从人。\n");
        set("combat_exp", 2000);
        set_skill("dodge", 20);
        set_skill("unarmed", 20);
        set_temp("apply/attack",  10);
        set_temp("apply/defense", 10);
        set("shen_type", 1);
        setup();

        add_money("silver",3);
        carry_object("/clone/misc/cloth")->wear();
}
